i trying spawn 2 players (host , client) @ 2 different locations.
i have no idea how because player automatically spawned network manager.
i have tried following failed horribly :(.
[command] void cmdspawn() { var go = (gameobject)instantiate( gameobject, transform.position + new vector3(0,1,0), quaternion.identity); networkserver.spawnwithclientauthority(go, connectiontoclient); }
how can spawn player object @ specific location?
networkmanager supports spawn positions.
just add gameobjects want players spawn , give them networkstartposition
component. networkmanager automatically detect start positions , automatically use them according setting of "player spawn method" either "random" (one spawn position randomly chosen every player) or "round robin" (player #0 spawns @ first position, player #1 @ second , forth).
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